![]() As a result, this game can be an incredible outlet for some broken builds early on in the game. On top of that, Dark Souls 2 does not have a soul-level "cap" like the first or third game in the series, instead opting for enemies that will stop spawning after ten kills. Dark Souls 2 has the most variety of equipment of any Souls title thus far. ![]() – heal over time for 840hp, takes 60 secondsĪcquired from Blue Sentinels (Lv.In honor of the upcoming Elden Ring drop, it's time we took a look back at some of the most fun, overpowered, and wackiest builds in Dark Souls 2. – heal over time for 840hp, takes 120 secondsĪcquired from Licia of Lindelt, Straind of Olaphis – saps the life of wielder with every successful attackĪcquired from Dark Spirit: Samurai Sorcerer (NG+)Īcquired from Merchant Hag Melentia, Grave Warden AgdayneĪcquired from Merchant Hag Melentia, Licia of LindeltĪcquired from Cromwell the Pardoner, Grave of SaintsĪcquired from Licia of Lindelt, Cromwell the Pardoner – can cast sorceries, miracles, and hexesĪcquired from Weaponsmith Ornifex, Weaponsmith Ornifex (NG+) – two-hand strong attack launches ball of energy in front of youĪcquired from Weaponsmith Ornifex (soul trade), Weaponsmith Ornifex (NG+)Ĥ0 STR (D), 10 DEX (D), 12 INT, 12 FTH, dark (A)Īcquired from Forest of the Fallen Giants, Carhillion of the FoldĪcquired from Aldia’s Keep, felkin the OutcastĪcquired from Dark Spirit: Peculiar KindularĢ0 INT, 20 FTH, magic (A), fire (C ), lightning (C ), dark (A) – blade saps the life of its wielder with every successful hitĪcquired from Strain of Olaphis (soul trade) Has long cast time.Īcquired from Straind of Olaphis (soul trade)Īcquired from Sparkling Sisters Dyna and TilloĪcquired from No-Man’s Wharf, Dark Spirit: Greatsword Phantom, Royal Guard (ultra greatsword),Vengarl of ForossaĪcquired from Old Knight (ultra greatsword)Īcquired from Drakekeeper (ultra greatsword)Īcquired from Weaponsmith Ornifex (soul trade) – Casts a wave of dark energy in area around you, making enemies caught within the area unable to cast spells for 30 seconds. Amount of damage dependent on how much souls you have at time of cast. Anything that enters this will take continuous damage, including you. – Releases dark energy that comes to rest in front of you. WIth no souls, it gives 10% to dark damage and +50 dark attack to weapon, but only lasts 10 seconds. For maximum effect at the cost 2000 souls, it will buff dark element damage 50% and give your weapon +50 dark attack for 60 seconds. – Gives weapon dark attack at the cost of souls. The spell doesn’t stack on top of itself, but it does stack with equipment/item buffs. At it’s full, it uses 2000 souls and gives you 20% HP increase for 60 seconds. ![]() – Temporarily increases HP at the cost of souls. Resonant Soul requires 100 souls for full damage, Great Resonant requires 500 souls, and Climax will use up all of your souls (but you don’t get any extra damage for over 5,000 souls). Although you can use with no souls, you won’t get the best damage out of them. Sort of slow casting time, but the projectile it fires moves fast. – The Resonant Soul spells (Climax being the most powerful) fire a dark mass of energy at the target. Immobilizes you for most of the duration of the spell. Enemies within the radius take large, continual damage until the spell dissipates. – Casts a vortex of dark orbs around you that travel outwards. You can move before the duration of the spell is over.Īcquired from Magerold of Lanafir, Darkdiver Grandahl Soul pillars erupt from the ground in a large area, and continue to erupt for 8 seconds. Acquired from Gutter, Cromwell the Pardoner
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |