1/1/2024 0 Comments Subnautica xbox oneThis changed the landscape in a lot of ways for indie gaming. They knew what they wanted to do very specifically, which sets it apart. It's just a testament to their desire to get everything right. To do that on your debut game, to me, is actually as much an achievement as the realization of the art style. But just the fact that they could be from completely outside games, have jobs that had nothing to do with games, and learn about this game engine and decide to do it? They added many years of incredibly hard work and dedication and talent and grit and everything else, and then shipped this game that not just looked good but played just sublimely well. There's so many great things about Cuphead, and obviously Chad and Jared and Maja and the whole team are some of the coolest people ever. I could be wrong, but it was really hard. But I don't think there was a game that had explicit hand animation before Cuphead. I think you have to go all the way back to the Apple II and games like Karateka, which was rotoscoped, where Jordan Mechner had videotaped his brother doing moves, drawn them, and then converted those drawings to pixels. A hand-animated game like Cuphead is so rare.Ĭhris Charla: I actually don't think there is one. Even that 4-second clip was like nothing I've ever seen. It might be the highlight career moment for me that trailer being onstage at E3 was so cool. I had seen that trailer 40 times during practice as we were getting ready for E3, and I knew how much it was just gonna resonate with everybody. I've had a long career, and I've gotten to do a lot of really cool things, but getting to be on stage at E3 in 2015, and that moment when the lights come down and I'm just looking up at this giant screen behind me and seeing the Studio MDHR logo? I'm getting goosebumps right now talking about it, because I knew how good that trailer was. All these famous people were tweeting about it, and I think that really encouraged the team to redouble their efforts. We showed that little snippet - I think it was four or six seconds - at E3 2014. Do they know what they're getting into?" I don't know the answer to that question I don't know if the answer is yes or no, but everybody was so into it and wanted to show it. A lot of people in the room had a lot of video game experience, and we were like, "That's really hard. We saw basically the same footage that people saw at E3 just a few seconds of footage, and we were like, "What is happening?" He explained that they were hand-animating every frame. And since started, we were talking about what games we can highlight. He reached out and had been talking to Chad and Jared and Maja for some time about the game and what their plans were and everything like that. Alexis Garavaryan, who later went on to found Kowloon and Kepler, found the game on an indie dev forum - I don't remember which one. The first time I saw it was just in an office at Microsoft. Can you vividly remember the first time you came across Cuphead ?Ĭhris Charla: Yeah, absolutely. Our interview today stems from Cuphead 's involvement with and how that sort of changed the gaming landscape. The program gives developers access to tools like the Unity and Unreal game engines as well as Xbox components like Achievements and Xbox Live for free, so that developers are able to utilize their creativity to its fullest potential. In the years since then, the independent gaming landscape has expanded exponentially, with hundreds of developers utilizing to help publish their titles. Some of the first footage of Cuphead shown to the public was during an presentation at E3 in 2014, creating an incredibly memorable moment in gaming history that changed many players' perceptions of what an indie game could be. Over 2,500 indie games have been published for Xbox through the program, including games like Hades, Tunic, Subnautica, and Among Us. The program was first announced at E3 2013, and since then has grown into a backbone of indie gaming, with recently introducing their own gaming showcases to highlight upcoming titles. The program is Xbox's independent gaming wing that's helped titles like Cuphead get off the ground, providing developers with the tools they need to create their games.
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