1/1/2024 0 Comments Ww2 online tropesAnd when we transition, it’s almost as if that last moment of bravery or horror didn’t even exist. We barely get a chance to sit with the horrific battles that unfolded moments before us when the next chapter begins. ![]() ![]() We miss out on a lot of great emotional storytelling in CoD: WW2 because we’re almost doomed to crave the onslaught of the action set pieces that come with the territory of the franchise. Those emotions would always be at the forefront of these stories and would almost certainly make them infinitely better because of it. And how annoyed they were with the enemy flying close above their camps, not even attacking them but just keeping them awake with their loud engines. They remembered how scared they were when their plane made their first bomb run. The intricacies were certainly there but layered with anecdotal emotion. I spent some time documenting the personal tales of a select few World War II vets during their deployment in the Pacific and their stories were quiet but plentiful. Not even a walk through a Nazi death camp in CoD: WW2 felt like it carried a modicum of mental weight compared to the burdens that you as a player feel you are meant to carry when you walk through the blood-stained sands of Dubai in Spec Ops. Within the game’s campaign, these experiences feel like they are earmarked as essential tropes needed to have a fuller experience of the horrors of World War II and because of that, it makes that history feel more serial and cartoony than real.Ĭontrast that to a game like Spec Ops: The Line, where nearly the entire storyline is deeply rooted in the actions your character has made as a soldier and moreso, how those actions have severely influenced your mental status to the point where you aren’t sure what’s real to you anymore. Or for an iota of sense for what it’s like to walk through the emptied shell of a camp that murdered thousands of people. Or for a truer glimpse of what if feels like to leave a wounded friend behind. No one wants a boring game, right? Here’s the thing: I’d be willing to forgo harrowing train crashes, intense tank stand offs, and explosive, collapsing bridge runs for a truer sense of the effects of combat on the mental capacities of soldiers. Sure, the campaign of WW2 never expressly thinks itself to be a truly realistic portrayal of what it was like during the war, but I just can’t help but feel like the experiences and the feelings the veterans may have had become slightly dulled by the need for the single player campaigns to maintain any kind of entertainment value. Exciting, hard-hitting action fighting Nazis deep in the European Theater, or a realistic slice of life into the experiences of a soldier during that difficult time?The thing is, I don’t think I want the combination of those two things anymore. The thing is, do we want that for the story that CoD: WW2 is trying to tell? I’m finding it more and more difficult to discern what this single-player campaign wants to provide. You see, we want excitement, we want massive explosions and glorious kill-streaks, we want the rush of the microscopic sense of combat experience that CoD gives to us. ![]() The campaign’s story itself seems a prisoner to the franchise’s own devices that make it popular today. Which is why playing CoD: WW2 makes me feel so uncomfortable.
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